5 #ifndef BEH_GO_BEHIND_BALL_H
6 #define BEH_GO_BEHIND_BALL_H
9 #include <walk_and_kick/wak_beh_state.h>
10 #include <walk_and_kick/beh_states/gaze_beh_look_for_ball.h>
13 namespace walk_and_kick
30 BAType ballActionTip()
const {
return m_ballActionTip; }
31 bool useRightFoot()
const {
return m_useRightFoot; }
35 virtual void handleActivation(
bool nowActive);
39 static const float MinReqBallDirX;
40 static const float MinRadius;
43 float minDesiredBallDist(
float ballAngle,
float reqBallDirX)
const;
50 BAType m_ballActionTip;
Configuration struct for the walk and kick node.
Definition: wak_config.h:20
An interface class for encapsulating all of the ROS input data to the walk and kick node...
Definition: wak_sensor_vars.h:29
A class that shares the required walk and kick variables amongst the game state classes.
Definition: wak_game_shared.h:31
A walk and kick behaviour state that lines up the robot with the ball and a target.
Definition: beh_go_behind_ball.h:20
A simple counter class for counting events.
Definition: wak_utils.h:63
A walk and kick gaze behaviour state that looks for the ball.
Definition: gaze_beh_look_for_ball.h:20
A class that shares the required walk and kick variables amongst the behaviour state classes...
Definition: wak_beh_shared.h:48
A class that implements the worm, for making a live decision between two opposites.
Definition: wak_utils.h:83
An interface class for encapsulating all of the data that the walk and kick behaviour states should c...
Definition: wak_actuator_vars.h:22