5 #ifndef GAZE_BEH_LOOK_AROUND_H
6 #define GAZE_BEH_LOOK_AROUND_H
9 #include <walk_and_kick/wak_beh_state.h>
12 namespace walk_and_kick
31 virtual void handleActivation(
bool nowActive);
34 void resetGazeSpline();
Configuration struct for the walk and kick node.
Definition: wak_config.h:20
An interface class for encapsulating all of the ROS input data to the walk and kick node...
Definition: wak_sensor_vars.h:29
A trapezoidal velocity spline that operates in 2D, based on the rc_utils::TrapVelSpline class...
Definition: wak_utils.h:156
A class that shares the required walk and kick variables amongst the game state classes.
Definition: wak_game_shared.h:31
A walk and kick gaze behaviour state that looks around.
Definition: gaze_beh_look_around.h:19
The base class for all walk and kick behaviour states.
Definition: wak_beh_state.h:27
A class that shares the required walk and kick variables amongst the behaviour state classes...
Definition: wak_beh_shared.h:48
An interface class for encapsulating all of the data that the walk and kick behaviour states should c...
Definition: wak_actuator_vars.h:22