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gaze_beh_look_left_right.h
1 // Walk and kick gaze behaviour state: Look left right
2 // Author: Philipp Allgeuer <pallgeuer@ais.uni-bonn.de>
3 
4  // Ensure header is only included once
5 #ifndef GAZE_BEH_LOOK_LEFT_RIGHT_H
6 #define GAZE_BEH_LOOK_LEFT_RIGHT_H
7 
8 // Includes
9 #include <walk_and_kick/wak_beh_state.h>
10 
11 // Walk and kick namespace
12 namespace walk_and_kick
13 {
19  class GazeBehLookLeftRight : public virtual WAKBehState
20  {
21  public:
22  // Constructor
23  GazeBehLookLeftRight(WAKConfig& config, const SensorVars& SV, const WAKBehShared& WBS, const WAKGameShared& WGS, int ID);
24  virtual ~GazeBehLookLeftRight() {}
25 
26  // Execute function
27  virtual void execute(ActuatorVars& AV, const ActuatorVars& lastAV, bool justActivated);
28 
29  protected:
30  // Handle activation function
31  virtual void handleActivation(bool nowActive);
32 
33  private:
34  // State variables
35  float m_gazeFreq;
36  float m_gazePhaseOff;
37  };
38 }
39 
40 #endif
41 // EOF
Configuration struct for the walk and kick node.
Definition: wak_config.h:20
A walk and kick gaze behaviour state that looks left and right.
Definition: gaze_beh_look_left_right.h:19
An interface class for encapsulating all of the ROS input data to the walk and kick node...
Definition: wak_sensor_vars.h:29
A class that shares the required walk and kick variables amongst the game state classes.
Definition: wak_game_shared.h:31
The base class for all walk and kick behaviour states.
Definition: wak_beh_state.h:27
A class that shares the required walk and kick variables amongst the behaviour state classes...
Definition: wak_beh_shared.h:48
An interface class for encapsulating all of the data that the walk and kick behaviour states should c...
Definition: wak_actuator_vars.h:22