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gaze_beh_look_for_ball.h
1 // Walk and kick gaze behaviour state: Look for ball
2 // Author: Philipp Allgeuer <pallgeuer@ais.uni-bonn.de>
3 
4  // Ensure header is only included once
5 #ifndef GAZE_BEH_LOOK_FOR_BALL_H
6 #define GAZE_BEH_LOOK_FOR_BALL_H
7 
8 // Includes
9 #include <walk_and_kick/wak_beh_state.h>
10 #include <walk_and_kick/beh_states/gaze_beh_look_around.h>
11 
12 // Walk and kick namespace
13 namespace walk_and_kick
14 {
21  {
22  public:
23  // Constructor
24  GazeBehLookForBall(WAKConfig& config, const SensorVars& SV, const WAKBehShared& WBS, const WAKGameShared& WGS, int ID);
25  virtual ~GazeBehLookForBall() {}
26 
27  // Execute function
28  virtual void execute(ActuatorVars& AV, const ActuatorVars& lastAV, bool justActivated);
29 
30  protected:
31  // Handle activation function
32  virtual void handleActivation(bool nowActive);
33 
34  private:
35  // State variables
36  bool m_haveBall;
37  };
38 }
39 
40 
41 #endif
42 // EOF
Configuration struct for the walk and kick node.
Definition: wak_config.h:20
An interface class for encapsulating all of the ROS input data to the walk and kick node...
Definition: wak_sensor_vars.h:29
A class that shares the required walk and kick variables amongst the game state classes.
Definition: wak_game_shared.h:31
A walk and kick gaze behaviour state that looks around.
Definition: gaze_beh_look_around.h:19
A walk and kick gaze behaviour state that looks for the ball.
Definition: gaze_beh_look_for_ball.h:20
A class that shares the required walk and kick variables amongst the behaviour state classes...
Definition: wak_beh_shared.h:48
An interface class for encapsulating all of the data that the walk and kick behaviour states should c...
Definition: wak_actuator_vars.h:22