5 #ifndef GAME_POSITIONING_H
6 #define GAME_POSITIONING_H
9 #include <walk_and_kick/wak_game_state.h>
10 #include <rc_utils/ros_time.h>
13 namespace walk_and_kick
27 virtual void execute(
GameVars& GV,
const GameVars& lastGV,
bool justActivated);
31 virtual void handleActivation(
bool nowActive);
35 void setTargetToQuickLegalPose();
Configuration struct for the walk and kick node.
Definition: wak_config.h:20
Simple class that encapsulates the variables needed to easily dynamically calculate a target pose...
Definition: wak_game_shared.h:93
An interface class for encapsulating all of the ROS input data to the walk and kick node...
Definition: wak_sensor_vars.h:29
A class that shares the required walk and kick variables amongst the game state classes.
Definition: wak_game_shared.h:31
The base class for all walk and kick game states.
Definition: wak_game_state.h:26
A walk and kick game state that forces the robot to the positioning behaviour state.
Definition: game_positioning.h:20
An interface class for encapsulating all of the data that the walk and kick game states should comman...
Definition: wak_game_vars.h:21