5 #ifndef BEH_KICK_BALL_H
6 #define BEH_KICK_BALL_H
9 #include <walk_and_kick/wak_beh_state.h>
10 #include <walk_and_kick/beh_states/gaze_beh_look_for_ball.h>
13 namespace walk_and_kick
30 bool okToKick()
const;
31 bool stillOkToKick()
const;
34 bool kickLock()
const {
return m_kickLock; }
35 bool bestKickRight()
const;
39 virtual void handleActivation(
bool nowActive);
Configuration struct for the walk and kick node.
Definition: wak_config.h:20
A walk and kick behaviour state that kicks the ball towards a target.
Definition: beh_kick_ball.h:20
An interface class for encapsulating all of the ROS input data to the walk and kick node...
Definition: wak_sensor_vars.h:29
A class that shares the required walk and kick variables amongst the game state classes.
Definition: wak_game_shared.h:31
A walk and kick gaze behaviour state that looks for the ball.
Definition: gaze_beh_look_for_ball.h:20
A class that shares the required walk and kick variables amongst the behaviour state classes...
Definition: wak_beh_shared.h:48
An interface class for encapsulating all of the data that the walk and kick behaviour states should c...
Definition: wak_actuator_vars.h:22