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game_stopped.h
1 // Walk and kick game state: Stopped
2 // Author: Philipp Allgeuer <pallgeuer@ais.uni-bonn.de>
3 
4  // Ensure header is only included once
5 #ifndef GAME_STOPPED_H
6 #define GAME_STOPPED_H
7 
8 // Includes
9 #include <walk_and_kick/wak_game_state.h>
10 
11 // Walk and kick namespace
12 namespace walk_and_kick
13 {
19  class GameStopped : public WAKGameState
20  {
21  public:
22  // Constructor
23  GameStopped(WAKConfig& config, const SensorVars& SV, const WAKGameShared& WGS, int ID);
24 
25  // Execute function
26  virtual void execute(GameVars& GV, const GameVars& lastGV, bool justActivated);
27 
28  protected:
29  // Handle activation function
30  virtual void handleActivation(bool nowActive);
31  };
32 }
33 
34 #endif
35 // EOF
Configuration struct for the walk and kick node.
Definition: wak_config.h:20
A walk and kick game state that forces the robot to the stopped behaviour state.
Definition: game_stopped.h:19
An interface class for encapsulating all of the ROS input data to the walk and kick node...
Definition: wak_sensor_vars.h:29
A class that shares the required walk and kick variables amongst the game state classes.
Definition: wak_game_shared.h:31
The base class for all walk and kick game states.
Definition: wak_game_state.h:26
An interface class for encapsulating all of the data that the walk and kick game states should comman...
Definition: wak_game_vars.h:21