For undistortion.
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#include <DistortionModel.hpp>
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float | getDiagonalAngleView () |
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bool | Init () |
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void | CreateUndistort (const Mat &rawImg, Mat &res) |
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void | CreateUndistortFull (const Mat &rawImg, Mat &res, Scalar bg) |
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bool | UndistortP (const vector< Point > &contour, vector< Point > &resCountour) |
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bool | UndistortP (const vector< Point > &contour, vector< Point2f > &resCountour) |
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bool | UndistortP (const Point &inPoint, Point2f &resPoint) |
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bool | DistortP (const vector< Point > contour, vector< Point > &resCountour) |
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bool | DistortPFull (const vector< Point > contour, vector< Point > &resCountour) |
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vector< Point2f > | distortionVector |
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Mat | cameraMatrix |
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Mat | distCoeffs |
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The documentation for this class was generated from the following files:
- /home/hafez/Codes/Mine/humanoid_op_ros/src/nimbro/cv/vision_module/include/vision_module/Projections/DistortionModel.hpp
- /home/hafez/Codes/Mine/humanoid_op_ros/src/nimbro/cv/vision_module/src/vision_module/Projections/DistortionModel.cpp