ballAction() const (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
ballTargetAngle (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
ballTargetDist (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
ballToTargetAngle (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
ballToTargetAngleOffsetKick (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
ballToTargetDir (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
ballToTargetDist (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
calcGcvXY(float maxGcvX, float maxGcvY, float angle) const (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
field (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
gazeAtBall(ActuatorVars &AV, const ActuatorVars &lastAV) const (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
GV (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
haveBallTarget (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
MM (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
obstacleAvoidance(Vec3f &GCV, const Vec2f &walkingTarget) const (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
PM (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
registerState(WAKBehState *state, int ID, const std::string &name) const (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
reqBallDirLeftDb (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
reqBallDirLeftKb (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
reqBallDirMidY (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
reqBallDirRightDb (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
reqBallDirRightKb (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
resetShared() (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
setWalkingTarget(const Vec2f &target, float tol=-1.0f) const (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
setWalkingTargetTol(float tol) const (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
stateCycle() const (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
stateTime() const (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
updateShared(const GameVars &GV) (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
WAKBehShared(WAKConfig &config, const SensorVars &SV, const WAKRosInterface &RI, WAKBehManager &BM) (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
wakCycle() const (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
wakTime() const (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |
walkToGlobalPose(ActuatorVars &AV, float targetX, float targetY) const (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | inline |
walkToGlobalPose(ActuatorVars &AV, float targetX, float targetY, float targetZ, bool useZ=true) const (defined in walk_and_kick::WAKBehShared) | walk_and_kick::WAKBehShared | |