activate() (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | inline |
ballInCorner(const Vec2f &ballPoseGS, float postY, int cornerSign) const (defined in walk_and_kick::GameDefaultBallHandling) | walk_and_kick::GameDefaultBallHandling | |
calcCompassBallTarget(GameVars &GV, const Vec2f &ballDir, int goalSign) const (defined in walk_and_kick::GameDefaultBallHandling) | walk_and_kick::GameDefaultBallHandling | |
calcPoseBallTarget(GameVars &GV, const Vec2f &ballPose, int goalSign) const (defined in walk_and_kick::GameDefaultBallHandling) | walk_and_kick::GameDefaultBallHandling | |
config (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | |
deactivate() (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | inline |
execute(GameVars &GV, const GameVars &lastGV, bool justActivated) (defined in walk_and_kick::GameDefaultGoalie) | walk_and_kick::GameDefaultGoalie | virtual |
field (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | |
GameDefaultBallHandling(WAKConfig &config, const SensorVars &SV, const WAKGameShared &WGS, int ID) (defined in walk_and_kick::GameDefaultBallHandling) | walk_and_kick::GameDefaultBallHandling | |
GameDefaultGoalie(WAKConfig &config, const SensorVars &SV, const WAKGameShared &WGS, int ID) (defined in walk_and_kick::GameDefaultGoalie) | walk_and_kick::GameDefaultGoalie | |
handleActivation(bool nowActive) (defined in walk_and_kick::GameDefaultGoalie) | walk_and_kick::GameDefaultGoalie | protectedvirtual |
id() const (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | inline |
isActive() const (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | inline |
MM (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | |
name() const (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | inline |
nameRef() const (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | inline |
PM (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | |
reset() (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | inline |
SV (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | |
WAKGameState(WAKConfig &config, const SensorVars &SV, const WAKGameShared &WGS, int ID) (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | |
WGS (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | |
~WAKGameState() (defined in walk_and_kick::WAKGameState) | walk_and_kick::WAKGameState | inlinevirtual |